AI Insights · Timothy · July 2025
Top 5 Hybridcasual Games on iOS in South America, Q2 2025
Discover the performance trends of the top 5 hybridcasual games on iOS in South America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, several hybridcasual games on iOS platforms made remarkable strides in South America. Data provided by Sensor Tower reveals the performance metrics of these top performers, highlighting trends in weekly downloads, revenue, and active users.
Match Factory! by Peak Games experienced fluctuations in performance. Weekly revenue showed a peak of approximately $34.7K by the end of April, with a slight decline thereafter, ending June with about $33.6K. Downloads decreased significantly throughout the quarter, reaching a low of around 1.6K in early June before recovering to 3.4K by the end of the month. Active users maintained a stable trend, increasing from 66.7K to 72.2K over the quarter.
Color Block Jam from Rollic Games maintained a consistent revenue stream, fluctuating between $29K and $32K, peaking at $32.1K in late June. The app saw a considerable initial download rate of over 62K, which gradually declined to around 48K by the end of the quarter. Active users, however, showed a positive trend, growing from 218.9K to 324.9K.
Screwdom by Zego Global Pte Ltd saw a steady increase in revenue, starting at $9.6K and peaking at $30.1K by the end of June. Downloads were initially high at 33.7K, but experienced a decline to 10.3K over the quarter. Active user numbers fluctuated, ending the quarter at approximately 133.8K.
Rush Royale: Tower Defense RPG by MYGAMES MENA FZ LLC had an uneven revenue trend, peaking at $18.5K in early May before dropping to $5.4K by the end of June. Downloads remained relatively stable, fluctuating between 2K and 4K. Active users hovered around 24K throughout the quarter.
Triple Match 3D from Boombox Games LTD showed a decline in revenue, starting at $7.8K and decreasing to $5.3K by the end of June. Downloads were low, with a peak of 1.8K in mid-April, and active users varied, ending the quarter at around 17.9K.
These insights provide a snapshot of the hybridcasual gaming landscape on iOS in South America for Q2 2025. For more comprehensive data and analysis, visit Sensor Tower.